Tim van den Bosch
Tools & Gameplay Programmer

Portfolio


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Arid

Project: Work in progress!
Focus: Steam Page
Duration: 1 year
Role(s): Tools & Gameplay programmer
Engine: Unreal
Team: 4 programmers, 6 designers, 6 artists, 2 producers
Tech:

More information soon!
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Levis Umbra

Project: A stealth game where you need to escape a mine full of hostile robots. Without getting caught and killed!

Found on: Itch.io
Focus: I created all of the AI myself with the help of behavior trees and the perception system of Unreal had no prior experience with this.
Duration: 8 weeks
Role(s): AI programmer
Engine: Unreal
Team: 4 programmers, 5 designers, 4 artists, 1 producer
Tech:

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Sea Of Slaps

Project: A party multiplayer game where you have to guide your ship to gold with the help of your slapping cursor hands.
Focus: I worked mostly on Cursor handling, UI and helping with the track creation tool.
Duration: 8 weeks
Role(s): Gameplay Programmer
Engine: Unreal
Team: 3 programmers, 3 designers, 3 artists
Tech:

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Helios (Engine)

Project: To create a custom engine in order to make a demo for the game Gradius V.
Focus: I created the serialization, prefab system, editor UI system, editor history system and a non-data driven gameobject manager.
Duration: 8 weeks
Role(s): Engine Programmer
Engine: Custom Engine
Team: 4 programmers
Tech:

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Crime Engine

Project: To create a custom engine for a game concept made about robbing a bank and planning the heist before hand.
Focus: I focused mainly on the Lua scripting and tiling/level systems. As well as other back-end systems.
Duration: 8 weeks
Role(s): Engine Programmer
Engine: Custom Engine
Team: 1 Engine programmers, 1 Tools programmer, 2 Graphics Programmers, 3 Gameplay Programmers
Tech:

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Raytrace rendering

Project: Create a raytracer to render different scenes non-realtime.
Focus: Creating a raytracer from scratch in C++ after that was done I added ambient occlusion, soft shadows and multithreading as extra.
Duration: 8 weeks
Role(s): General Programmer
Engine: Custom Engine
Team: Only me
Tech:

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Project Game Development Game (Morph Mansion)

Project: A game where you as the player have to navigate through a series of puzzles involving morphing into different materials and gaining their powers to solve said puzzles.
Focus: Create rotating world to allow for creation of puzzles. Allow player to"morph" into floor to get properties of floor.
Duration: 2 months
Role(s): Gameplay Programmer
Engine: Unity
Team: 6 programmers
Tech:

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Death & Beyond

Project: As a wizard your task is to slay an evil creature lurking in an abandoned tower.
Focus: Create a single boss fight with introduction mechanics.
Duration: 2 weeks
Role(s): Gameplay Programmer
Engine: Unity
Team: Only me
Tech:

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Realm of Shadows

Project: A survival game where you have to survive as long as possible without your light running out.
Focus: Create an economy game that uses light as a resource to progress further.
Duration: 2 weeks
Role(s): Gameplay Programmer
Engine: Unity
Team: Only me
Tech:

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Spacewrecked

Project: A small game where you as an astronaut are seperated from your spacecraft and you have to navigate through asteroid to return home.
Focus: Create a game that follows certain design principles. Learn prototyping. And make use of gravity principles in Unity.
Duration: 2 weeks
Role(s): Gameplay Programmer
Engine: Unity
Team: Only me
Tech:

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The Element Within

Project: A fast pace game where you have to survive as long as possible using the elements to your advantage. Made for KLM to be used as a game during flights.
Focus: I created the UI, the powerup behavior, player movement.
Duration: 2 months
Role(s): Gameplay Programmer
Engine: Processing
Team: 6 programmers
Tech:

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About


Me

Hi, my name is Tim van den Bosch, born in 1994, currently I am studying at Breda University of Applied Sciences, The Netherlands.

I want to become a game developer, because I am very much interested in how games work and how they are made. I am really interested in the technical part of games and how it is achieved through code and because of this curiosity I like to gain new knowledge to improve myself but also to help others.

Currently I am focusing on developing myself further in tools so that I can help others to develop our game.

I really enjoy playing games and I think it is important that games entertain and give joy to people, because that is what it is all about in the end.

Acquirements:

Languages:
  • C++ (3 years)
  • C# (6 years)
  • Java (2 years)
  • Python (1 year)
  • Lua (1 year)
  • I am looking forward to working with other script languages in the future.
Programs:
  • Unreal Engine
  • Unity
  • Microsoft Visual Studio 2014-2019
  • Jenkins
  • Jira
  • Perforce
  • TortoiseSVN
  • Git
  • Git Extensions
  • Photoshop

Contact Me