Project: | Work in progress! |
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Focus: | Steam Page |
Duration: | 1 year |
Role(s): | Tools & Gameplay programmer |
Engine: | Unreal |
Team: | 4 programmers, 6 designers, 6 artists, 2 producers |
Tech: |
Project: |
A stealth game where you need to escape a mine full of hostile robots. Without getting caught and killed!
Found on: Itch.io |
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Focus: | I created all of the AI myself with the help of behavior trees and the perception system of Unreal had no prior experience with this. |
Duration: | 8 weeks |
Role(s): | AI programmer |
Engine: | Unreal |
Team: | 4 programmers, 5 designers, 4 artists, 1 producer |
Tech: |
Project: | A party multiplayer game where you have to guide your ship to gold with the help of your slapping cursor hands. |
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Focus: | I worked mostly on Cursor handling, UI and helping with the track creation tool. |
Duration: | 8 weeks |
Role(s): | Gameplay Programmer |
Engine: | Unreal |
Team: | 3 programmers, 3 designers, 3 artists |
Tech: |
Project: | To create a custom engine in order to make a demo for the game Gradius V. |
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Focus: | I created the serialization, prefab system, editor UI system, editor history system and a non-data driven gameobject manager. |
Duration: | 8 weeks |
Role(s): | Engine Programmer |
Engine: | Custom Engine |
Team: | 4 programmers |
Tech: |
Project: | To create a custom engine for a game concept made about robbing a bank and planning the heist before hand. |
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Focus: | I focused mainly on the Lua scripting and tiling/level systems. As well as other back-end systems. |
Duration: | 8 weeks |
Role(s): | Engine Programmer |
Engine: | Custom Engine |
Team: | 1 Engine programmers, 1 Tools programmer, 2 Graphics Programmers, 3 Gameplay Programmers |
Tech: |
Project: | Create a raytracer to render different scenes non-realtime. |
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Focus: | Creating a raytracer from scratch in C++ after that was done I added ambient occlusion, soft shadows and multithreading as extra. |
Duration: | 8 weeks |
Role(s): | General Programmer |
Engine: | Custom Engine |
Team: | Only me |
Tech: |
Project: | A game where you as the player have to navigate through a series of puzzles involving morphing into different materials and gaining their powers to solve said puzzles. |
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Focus: | Create rotating world to allow for creation of puzzles. Allow player to"morph" into floor to get properties of floor. |
Duration: | 2 months |
Role(s): | Gameplay Programmer |
Engine: | Unity |
Team: | 6 programmers |
Tech: |
Project: | As a wizard your task is to slay an evil creature lurking in an abandoned tower. |
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Focus: | Create a single boss fight with introduction mechanics. |
Duration: | 2 weeks |
Role(s): | Gameplay Programmer |
Engine: | Unity |
Team: | Only me |
Tech: |
Project: | A survival game where you have to survive as long as possible without your light running out. |
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Focus: | Create an economy game that uses light as a resource to progress further. |
Duration: | 2 weeks |
Role(s): | Gameplay Programmer |
Engine: | Unity |
Team: | Only me |
Tech: |
Project: | A small game where you as an astronaut are seperated from your spacecraft and you have to navigate through asteroid to return home. |
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Focus: | Create a game that follows certain design principles. Learn prototyping. And make use of gravity principles in Unity. |
Duration: | 2 weeks |
Role(s): | Gameplay Programmer |
Engine: | Unity |
Team: | Only me |
Tech: |
Project: | A fast pace game where you have to survive as long as possible using the elements to your advantage. Made for KLM to be used as a game during flights. |
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Focus: | I created the UI, the powerup behavior, player movement. |
Duration: | 2 months |
Role(s): | Gameplay Programmer |
Engine: | Processing |
Team: | 6 programmers |
Tech: |
Hi, my name is Tim van den Bosch, born in 1994, currently I am studying at Breda University of Applied Sciences, The Netherlands.
I want to become a game developer, because I am very much interested in how games work and how they are made. I am really interested in the technical part of games and how it is achieved through code and because of this curiosity I like to gain new knowledge to improve myself but also to help others.
Currently I am focusing on developing myself further in tools so that I can help others to develop our game.
I really enjoy playing games and I think it is important that games entertain and give joy to people, because that is what it is all about in the end.